Fractured / by Maximilian Bolduan

Multitude of One

 

Some of masks were not in their final stages when I first finished them. That was mainly the cause of the project getting more and more elaborate and detailed so that the first masks seemed completely out of place when the last mask finished. I had to go back in again and edit some of the earlier artworks.

 

Also, I included some screenshots of the production phase. Just to give a glimpse of how the masks were build.